Picoscopic User Interface Library (PUI) |
A fully portable set of GUI widgets that need OpenGL and C++
to operate. Useful for games because rendering these widgets is
performed very quickly by your 3D hardware. |
Sound Library (SL) |
A fully portable Audio driver suited to C++, GLUT
and realtime applications that need low latency. Includes
a simple 'MOD' music loader/player. |
Standard Geometry Library(SG) |
A set of matrix and vector math functions that was
specifically written to simplify the writing of efficient OpenGL
programs. You need to include this code into any SSG applications.
Widely used within PLIB itself.
|
Simple Scene Graph Library (SSG) |
A scene graph library layered on top of OpenGL. Also contains code to load and save lots of 3D file formats. |
PUI Auxiliary Library (PUAUX) |
Additional functionality layered onto PUI - not every PUI program
will need these but they can perhaps save you some effort. |
SSG Auxiliary Library (SSGA) |
Additional functionality layered onto SSG - not every SSG program
will need these but they can perhaps save you some effort. |
Joystick wrappers (JS) |
Supports more Joysticks with more axes and buttons than GLUT. |
Fonts'n'Text Library (FNT) |
Supports text output in OpenGL using texture mapped fonts.
These are much faster to render than GLUT's fonts. |
Utility Library (UL) |
A simple portability library to hide basic operating system
incompatibilities. Widely used within PLIB itself. |
Pegasus Network Library (NET) |
Pegasus is a C++ library for assist you in adding
networking to your games. |
PLIB Scripting Language (PSL) |
A very lightweight, stackless C-like scripting language. |
PLIB Windowing Library (PW) |
A lightweight windowing library. This is a very basic
library - it only supports a single, double-buffered RGB
OpenGL window - with support for keyboard and mouse.
Simple though it is, it's usually plenty for OpenGL games
and other simple OpenGL applications. |
There are some interdependencies between the PLIB components - all
need the common utility library - many need the standard geometry
library for matix operations: